Re: AW: snelkoppingsbalk
Senate = javascript:Layout.buildingWindow.open('main')
Cave = javascript:Layout.buildingWindow.open('hide')
Warehouse = javascript:Layout.buildingWindow.open('storage')
Farm = javascript:Layout.buildingWindow.open('farm')
Timber camp = javascript:Layout.buildingWindow.open('lumber')
Quarry = javascript:Layout.buildingWindow.open('stoner')
Silver mine = javascript:Layout.buildingWindow.open('ironer')
Market place = javascript:Layout.buildingWindow.open('market')
Harbor = javascript:Layout.buildingWindow.open('docks')
Barracks = javascript:Layout.buildingWindow.open('barracks')
City wall = javascript:Layout.buildingWindow.open('wall')
Academy = javascript:Layout.buildingWindow.open('academy')
Temple = javascript:Layout.buildingWindow.open('temple')
Agora (defence) = javascript:Layout.buildingWindow.open('place',{},'index')
Troops Outside = javascript:Layout.buildingWindow.open('place',{},'units_beyond')
Simulator = javascript:Layout.buildingWindow.open('place',{},'simulator')
Culture = javascript:Layout.buildingWindow.open('place',{},'culture')
Farming overview = javascript:Layout.wnd.Create(Layout.wnd.TYPE_FARM_TOWN_OVERVIEWS,"Farming Town Overview");void(0)